Portal:Mathematics
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The Mathematics Portal
Mathematics is the study of numbers, quantity, space, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.
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There are approximately 31,444 mathematics articles in Wikipedia.
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Game theory is a branch of mathematics that is often used in the context of economics. It studies strategic interactions between agents. In strategic games, agents choose strategies which will maximize their return, given the strategies the other agents choose. The essential feature is that it provides a formal modelling approach to social situations in which decision makers interact with other agents. Game theory extends the simpler optimisation approach developed in neoclassical economics.
The field of game theory came into being with the 1944 classic Theory of Games and Economic Behavior by John von Neumann and Oskar Morgenstern. A major center for the development of game theory was RAND Corporation where it helped to define nuclear strategies.
Game theory has played, and continues to play a large role in the social sciences, and is now also used in many diverse academic fields. Beginning in the 1970s, game theory has been applied to animal behaviour, including evolutionary theory. Many games, especially the prisoner's dilemma, are used to illustrate ideas in political science and ethics. Game theory has recently drawn attention from computer scientists because of its use in artificial intelligence and cybernetics.
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A Klein bottle is an example of a closed surface (a two-dimensional manifold) that is non-orientable (no distinction between the "inside" and "outside"). This image is a representation of the object in everyday three-dimensional space, but a true Klein bottle is an object in four-dimensional space. When it is constructed in three-dimensions, the "inner neck" of the bottle curves outward and intersects the side; in four dimensions, there is no such self-intersection (the effect is similar to a two-dimensional representation of a cube, in which the edges seem to intersect each other between the corners, whereas no such intersection occurs in a true three-dimensional cube). Also, while any real, physical object would have a thickness to it, the surface of a true Klein bottle has no thickness. Thus in three dimensions there is an inside and outside in a colloquial sense: liquid forced through the opening on the right side of the object would collect at the bottom and be contained on the inside of the object. However, on the four-dimensional object there is no inside and outside in the way that a sphere has an inside and outside: an unbroken curve can be drawn from a point on the "outer" surface (say, the object's lowest point) to the right, past the "lip" to the "inside" of the narrow "neck", around to the "inner" surface of the "body" of the bottle, then around on the "outer" surface of the narrow "neck", up past the "seam" separating the inside and outside (which, as mentioned before, does not exist on the true 4-D object), then around on the "outer" surface of the body back to the starting point (see the light gray curve on this simplified diagram). In this regard, the Klein bottle is a higher-dimensional analog of the Möbius strip, a two-dimensional manifold that is non-orientable in ordinary 3-dimensional space. In fact, a Klein bottle can be constructed (conceptually) by "gluing" the edges of two Möbius strips together.
Did you know...
- ...that a cyclic cellular automaton is a system of simple mathematical rules that can generate complex patterns mixing random chaos, blocks of color, and spirals?
- ...that a nonconvex polygon with three convex vertices is called a pseudotriangle?
- ...that the axiom of choice is logically independent of the other axioms of Zermelo–Fraenkel set theory?
- ...that the Pythagorean Theorem generalizes to any three similar shapes on the three sides of a right-angled triangle?
- ...that the orthocenter, circumcenter, centroid and the centre of the nine-point circle all lie on one line, the Euler line?
- ...that an arbitrary quadrilateral will tessellate?
- ...that it has not been proven whether or not every even integer greater than two can be expressed as the sum of two primes?
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